Noise Falloff
Noise Falloff adds noise to an existing falloff shape.
This setup uses a Spline Effector with Noise Falloff selected as its Falloff Shape - the Noise Falloff is in turn referencing a spherical falloff shape to add noise to.
This is the project and Spline effector falloff setup used to create the previous image. The Spline effector's Noise Falloff references the Plain effector, whose falloff it adds noise to, however only the Spline effector is directly influencing the Cloner object (by being added to its 'Effectors' list).
Options
The first set of options (Shape, Invert, Visible and Weight) are common to all falloff plugins, please see Cinema 4D's documentation for more details.
The following settings are specific to Noise Falloff:
- Effector - this is the guide effector whose falloff Noise Falloff will add noise to.
- Noise Settings -
- Type - select what type of noise you'd like to add to your falloff.
- Strength - a multiplier for the noise strength, at 0% the resulting falloff is the same as the clean falloff without any noise.
- Scale - controls the size of the noise effect
- Offset - moves the noise effect by this amount from its origin
- Octaves - some noise types have this option to control how much detail the noise has (this option will only be visible for noise types that support it)
- Space - either Effector or Global. When set to Effector, the noise is calculated relative to the origin of the effector linked in the 'Effector' setting. When set to Global the noise is calculated relative to the global origin.